@startuml
sprite $houzz [48x48/16] {
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}


!define FA6_HOUZZ(_alias) ENTITY(rectangle,black,houzz,_alias,FA6 HOUZZ)
!define FA6_HOUZZ(_alias, _label) ENTITY(rectangle,black,houzz,_label, _alias,FA6 HOUZZ)
!define FA6_HOUZZ(_alias, _label, _shape) ENTITY(_shape,black,houzz,_label, _alias,FA6 HOUZZ)
!define FA6_HOUZZ(_alias, _label, _shape, _color) ENTITY(_shape,_color,houzz,_label, _alias,FA6 HOUZZ)
skinparam folderBackgroundColor<<FA6 HOUZZ>> White
@enduml